Dust or Magic 2010 Agenda
October 7th, 2010 posted by buckleit

AGENDA

Day 1, Sunday, Sunday, November 7, 2010. Note that until November 7, this is a draft. Call if you have any questions.

Time/Place Event
3:30 PM
Inn Lobby
Arrive and register, The Lobby of the Inn at Lambertville Station, 11 Bridge Street, Lambertville, NJ 08530
Informal greetings, wine and hors d’œuvres
4:15 PM Riverside Room New 2010 Product Briefing
There were over 400 new children’s hardware and software products in 2010. Which ten (or so) will most shape our group conversation over the next 36 hours? This year, we’re doing something different, by moving into the Riverside room before dinner for a close examination. Expect to see and discuss the Sony Move, Microsoft Kinect, Nintendo 3DS, FaceTime and GameCenter on a new iPod Touch, iPad News and the most significant app trends of 2010.
6:00 PM Restaurant Banquet The Lambertville Station restaurant.
Dessert with Ann McCormick.
“Unauthorized History of The Learning Company.”

Reflections on the wild and crazy early days of children’s interactive publishing, with advice for those just starting out.

Welcome and Introductions (Warren Buckleitner and Daren Carstens)

7:30 PM Riverside Room Lane Merrifield

Executive VP, Disney Interactive Media Group and Co-Founder and GM, Club Penguin. This is Lane’s promised return to Dust or Magic. We’ve asked him to tell some stories from the early days of Club Penguin

8:30 – 10:00 PM Informal conversation

Day 2, Monday, November 8, 2010

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The Geek Test
October 5th, 2010 posted by buckleit

Ben Franklin was a most certainly a geek.

Everyone has a little geek inside them. But how much is too much? Turns out there are many geek tests. But here’s one that we cooked up for our own readers.

If you check more than four of the items below, you’re probably a bit excessively geeky.

__ You put two (or more) GPS devices in one car to compare their accuracy.

__ On chilly evenings, you snuggle up under the covers with a nice warm power brick.

__ Your house has so many LEDs you don’t need a night light.

__ You go to a friend’s house for a dinner party, and end up running disk utilities to check for bad permissions.

__ In choosing a hotel, free Wi-Fi (by the pool) is the deal breaker.

__ You wake up in the morning with an ear bud in your nose.

__ You simply can’t pass up a bin full of discounted power strips.

__ The clerk at Radio Shack goes on break when you come in the door.

__ You know the location of every power outlet in Newark’s C Concourse.

__ You ask the UPS guy to stay for a demo of the gadget he just delivered.

Did you check more than four? Yup, you’re a geek.

(Feel free to contribute!)

Warren Buckleitner



Children’s Technology Review, August 2010
August 4th, 2010 posted by buckleit

Volume 18, No. 8, Issue 125

Tutor, Tool and Tutee, Revisited
Here’s some good news. Helping a child learn to program a computer has never been easier. Why is this important? It helps to recall a bit of history.

In 1980, Robert Taylor, a professor at Columbia Teacher’s college, put together a collection of essays on educational technology (see http://bit.ly/d8bR8w). In the book introduction, he defined three roles for computing in education: as a tutor (something that teaches you), tool (something you use to enhance your abilities) and tutee (something you teach or program). Now remember — back then, computers had 1 MHz processors and floppy drives.

Thirty years later, children are walking around with more computing power than NASA had to land on the moon. One of Taylor’s classifications, the computer as tutee — is once again very useful. That’s why, for this month’s LittleClickers column (p. 4) we took a closer look at helping children become teachers of the computer, aka programmers, a job made easier thanks to Scratch, App Inventor for Android (page 12) and Singing Fingers (page 10) and TonePad (page 10). See page 4 for more tips on helping children become programmers.

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Book Review: Engineering Play, a Cultural History of Children’s Software
July 28th, 2010 posted by admin

Buckleitner, W., 2010. Book Review: Engineering Play: A Cultural History of Children’s Software.  American Journal of Play, Spring 2010, page 485-486.

Download the review as a PDF

Engineering Play: A Cultural History of Children’s Software
by Mizuko Ito
Cambridge, MA: The MIT Press, 2009. References, index, photographs, tables. 234 pp. $24.95 cloth. ISBN: 978026203352

If you’re looking for a thrilling tale of corporate espionage and rags-to-riches (and rags-to-rags) careers, you need look
no further than the business of making children’s software over the past two decades. In Engineering Play: A Cultural History of Children’s Software, cultural anthropologist Mizuko Ito opens the door for a closer look at children and
technology during this time period. Limited in scope for reasons described below, the book breaks new ground in the way it attempts to interpret what happened during this period of optimism and frustration, when publishers were competing to produce and market 979 commercial products per year during the peak year (2001) and trying to market them in retail settings.


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Strong lecture series explores changing roles of play
May 20th, 2010 posted by buckleit

ROCHESTER – Strong National Museum of Play, 1 Manhattan Square, brings top scholars on the subject of play in America to Rochester for “Strong Perspectives,” a free lecture series.

The series, opening Tuesday, will explore the changing roles of children and play throughout American history.

The schedule:

  • Monday, June 7, 7:30 p.m. “What Would Montessori Say About the iPad? When Old Theories of Play Meet New Media”: Since Edison’s talking doll, inventors have been eager to apply the latest innovations to children’s play; and these times are no different. In this historical and theoretical examination of the state of digital play, Warren Buckleitner explores the promise and perils of new technology in the play room—from inventor’s get-rich-quick schemes to significant and lasting cultural influences. Buckleitner is a nationally recognized expert on children and technology. He is founding editor of Children’s Technology Review and founder of the Dust or Magic Institute on the Design of Children’s Interactive Media. He also covers children’s technology for the popular New York Times Gadgetwise blog.

Lectures are free, but advanced registration is requested. To reserve a space, call 585-263-2700 or send e-mail to info@museumofplay.org.

The Strong Perspectives series is made possible by the Institute of Museum and Library Services.



iPads and Flash: What Do Children’s Publishers Think?
April 30th, 2010 posted by buckleit

I asked three publishers, a.k.a., “Flashmasters” what they thought about the fact that Adobe Flash won’t run on the iPad. Many children’s interactive products depend on Flash, including Disney’s Club Penguin, StarFall.com and Giggles. I’ll post this on our blog, in case any other publishers want to jump in.

Scott Traylor, CEO, 360KID
In the 20 or so years that I’ve been making interactive products, I’ve seen tools come and go, and used almost all of them.  What I’ve found to be most annoying about these tools is that, for the most part, they are not made with an engineer in mind. They are made to sell to the largest development population possible to create the largest revenues/profits possible. In the heat of a project, you will find you all kinds of wacky issues will appear. The most dreaded is the memory leak.  There are a number of other specific software needs that these tools don’t provide, but memory leaks prevent me from shipping product. I also find that these tools are also huge processor hogs on computers.  Ever leave a browser page open with a Flash asset running and hear your laptop fan start up?  Does this mean that I don’t use these tools or don’t even like these tools? No. More than 80% of our work every day is done in Flash.  When I used to teach, I had one concept I would introduce early to try to dispel the myth that “a hammer is a hammer.” Some hammers are shiny, some hammers sleek, but choose the hammer that’s best for the project you wish to build. Flash is a good hammer, but it’s not great for building everything. Yes, I feel there are shananigans going on between Apple and Adobe, but I also understand that the processing power of an iPad is finite. Supporting a tool that monopolizes processing power on any platform is problematic.  There’s a lot of great Flash product out there created by developers who know their stuff. Is that reason enough to support Flash on the iPad? Sadly, I have to say no. Not when I see the volumes of other Flash product that stinks, created by novice developers that don’t know how to make savvy software.  Others will strongly disagree with my position, but this is what my experience as a developer tells me.

Tim Leverette, CEO of Leveractive, LLC
I feel a bit like a child who is being unnecessarily traumatized by two fighting parents, that I both love… Flash has been a pretty enduring tool, even with it’s shortcomings. I think that blaming the tool for all memory and playback issues is not looking at the entire picture.  There are definitely memory issues with Flash in general, but on top of that there are many designers who do not know how to use the tool correctly. So I just want to be sure we’re not always blaming the hammer every time we hit our thumbs. I also want to point out that there are two different issues and discussions that are often getting interchanged here.  There is the issue of supporting Flash via the browser on the iPad and iPhone platforms. The second issue  (the one I care most about) is about supporting Flash exported iPhone Apps via the new Flash CS5 exporter. The new Flash CS5 iPhone exporter exports native iPhone code – it is no longer flash.  I am worried about Apple shutting down the new capability of Flash CS5 to export to iPhone/iPad App. Many people out there are using arguments against the CS5 exported self-contained iPhone Apps issue that are only valid against issue #1 – the browser-based Flash issues. It’s easy to confuse the two, but I feel very important not to.

Karina Linch, Senior Vice President, Product Management, BrainPop
This is an issue BrainPOP has been following closely. BrainPOP has a featured free movie everyday, which can be viewed on our homepage, embedded into class blogs, or accessed through our free iPad app. For example, on World Book and Copyright Day, and you can view our free copyright movie and take our copyright quiz on BrainPOP’s website, or on your iPad via the BrainPOP Featured Movie App. Visit http://www.brainpop.com/featured to see today’s featured free movie, get the embed code here: http://www.brainpop.com/educators/featured_movie/ or download the iPad app here: http://itunes.apple.com/us/app/brainpop-featured-movie/id364894352?mt=8 We believe there’s great potential for mobile devices in the hands of students.

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OK, so what do you think?



Deep Brain Stimulation and a Sponsor-Based Business Model
January 12th, 2010 posted by buckleit
edheadsbrain

A procedure in progress

MEET Ellen, a 59 year-old woman with advanced Parkinson’s Disease, waiting for you at http://www.edheads.org/activities/brain_stimulation/.  She’s the patient, you’re the surgeon. During a 20 minute or so procedure, your mouse becomes a shaver, scalpel, drill and swab, as you work through each step of Ellen’s brain surgery.  At the end, you can get a happy patient and a deeper understanding for what a real neurosurgeon does.

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Can You Recognize this Classic Tech Toy?
December 31st, 2009 posted by buckleit

JP Dyson of the Strong Museum of Play’s National Center for the History of Electronic Games demonstrates a historic toy that raised the bar in electronic games. He starts by providing hints. How quickly can you guess which toy he’s talking about?

Presented at the Ninth Annual Dust or Magic Institute on November 3, 2009.



What single individual has made the largest impact on children’s technology design?
December 19th, 2009 posted by buckleit

KAPi Pioneer Nominees

On January 7, 2010 at the Kids @ Play summit at CES, one of these individuals will be give a KAPi award for the “Pioneer” category.  There are seven individuals on this list, selected in a survey given at the 9th Annual Dust or Magic institute.  Do you have a favorite? Is there somebody that is missing? Comments welcome.

Jeff Braun hosted the pizza party that started the company (Maxis) that allowed Will Wright to make an unconventional game that you can’t win, and “nobody will ever buy.” Of course, that game was SimCity, which lead to The Sims and Spore.  “Believe in your idea, and don’t give up.”

Jeff Braun

Jeff Braun

Caroline Hu Flexor weaves nursery rhymes into App store gold. She is one of three founders of Duck Duck Moose Design that has raised the bar of excellence for iPhone/iPod Touch Apps for children.

Caroline Hu Flexor

Caroline Hu Flexor

Krista Marks is passionate about using interactive media to empower the creative artist in every child. Her use of vector-based graphics/Flash has set the standard for web delivered creativity experiences for children. Under Krista’s leadership, her company (Kerpoof) became the creativity portal for Disney Online.

Krista Marks

Krista Marks

Lane Merrifield is the leader of the small team of dads in Canada that created Club Penguin. He was one of the first to prove that children could play and learn in a virtual world that was completely safe. He is known to millions of children by his penguin’s name:  “Billy Bob.” Today, Club Penguin is owned by Disney, and Lane is still the top penguin.

Lane Merrifield

Lane Merrifield (from Dust or Magic)

Shigeru Miyamoto of Nintendo is one of the reasons there’s a Nintendo DS in nearly every child’s pocket. His passion for quality has become legendary; and it shows in the products that he’s worked on. He has been called “the father of Mario” and “the soul of Nintendo.”

Shigeru Miyamoto

Shigeru Miyamoto: Photo from Nintendo.com

Mitchel Resnick is the Director of the Lifelong Learning Group at the MIT Media Lab. Many people agree that we should empower children with technology, but Mitch Resnick has put theory into action in the form of SCRATCH.

Mitchel Resnick

Will Wright is the “creative genius” behind SimCity, The Sims and Spore.  His combination of vision and passion has helped to shape the video game category into more than scrolling RPGs.

Will Wright

Will Wright